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Standard Earth g = 9.80665 m/s²
Switch between metric and imperial
🌬️ Include Air Resistance
Requires mass, drag coefficient, and cross-sectional area
Object mass in kilograms Enter mass > 0.
Shape determines air resistance Select drag coefficient.
Frontal area exposed to air. Human ≈ 0.7 m² Enter area > 0.
Result
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⚠️ Disclaimer: Calculations without air resistance assume a perfect vacuum and constant gravitational acceleration. Real-world results will differ due to air drag, altitude variation in g, and initial conditions. For safety-critical applications, always consult a qualified engineer.

Sources & Methodology

All formulas sourced from classical kinematics (Newton’s Laws of Motion) as presented in University Physics by Young & Freedman. Gravitational constants from NIST (National Institute of Standards and Technology) and NASA Planetary Fact Sheets. Air resistance model uses standard Newtonian drag equation.
NIST — Standard Acceleration of Gravity
Official standard value: g = 9.80665 m/s² (exact). Published in NIST Special Publication 330. This is the internationally agreed standard value used in all engineering and scientific calculations.
physics.nist.gov
NASA Planetary Fact Sheets
Surface gravitational acceleration values for all planets and the Moon. Moon: 1.620 m/s², Mars: 3.721 m/s², Venus: 8.870 m/s², Jupiter: 24.790 m/s².
nssdc.gsfc.nasa.gov/planetary/factsheet/
University Physics — Young & Freedman (15th Edition)
Kinematic equations for constant-acceleration motion. Chapter 2: Motion Along a Straight Line. Air resistance drag force model: Fₑ = ½ Cₑ ρ A v².
Pearson University Physics
How This Calculator Works

Without air resistance: uses exact kinematic equations d = ½gt², v = gt, v² = 2gd solved for the unknown variable. With air resistance: numerically integrates the equation of motion F = mg − ½CₑρAv² using 1000 time steps per second to find velocity and position as functions of time. Air density ρ = 1.225 kg/m³ (standard sea level). Terminal velocity calculated as v₉ = √(2mg / (CₑρA)).

Last reviewed: April 2026

Free Fall Physics — Complete Guide to Formulas, Concepts, and Real-World Applications

Free fall is one of the most fundamental concepts in physics and the foundation of classical mechanics. An object is in free fall when gravity is the only force acting on it — no air resistance, no thrust, no contact forces. Understanding free fall means understanding how velocity, distance, and time are related under constant gravitational acceleration, which is the basis for everything from engineering safety calculations to orbital mechanics.

The Three Core Free Fall Formulas

All free fall calculations without air resistance reduce to three kinematic equations. These apply when an object starts from rest (initial velocity = 0) and falls under constant gravitational acceleration g near the surface of the Earth or any celestial body.

Free Fall Kinematic Equations (from rest, v₀ = 0)
Distance: d = ½ × g × t²
Velocity: v = g × t
Velocity from d: v = √(2 × g × d)
Time from d: t = √(2 × d ÷ g)
Time from v: t = v ÷ g

Where: g = 9.80665 m/s² (Earth standard gravity)
Imperial: g = 32.174 ft/s²

These equations assume the object begins at rest (v₀ = 0) and that gravitational acceleration is constant throughout the fall. Both assumptions are valid for objects falling near the Earth’s surface over distances up to several kilometers, where changes in g due to altitude are less than 0.3%.

For objects with a non-zero initial velocity (thrown downward or upward), the general kinematic equations include the initial velocity term: d = v₀t + ½gt² and v = v₀ + gt. The calculator above handles this with the “initial velocity” input field when shown.

Distance Fallen vs. Time — Why It Grows Quadratically

One of the most counterintuitive aspects of free fall is that distance does not increase linearly with time — it grows with the square of time. An object does not fall the same distance in each second. In the first second, it falls 4.9 meters. In the second second (from t=1 to t=2), it falls an additional 14.7 meters. In the third second, it falls an additional 24.5 meters. Each successive second, the object falls 9.8 meters more than the previous second.

This is because velocity is increasing linearly (v = g × t), and distance is the integral of velocity over time. A linearly increasing velocity integrates to a quadratically increasing distance. This is why falls from height are so dangerous — the impact velocity grows with the square root of height, not linearly with it.

Time (seconds) Velocity (m/s) Velocity (mph) Total Distance (m) Total Distance (ft)
0.5 s4.911.01.2 m4.0 ft
1.0 s9.821.94.9 m16.1 ft
2.0 s19.643.919.6 m64.3 ft
3.0 s29.465.844.1 m144.7 ft
4.0 s39.287.778.5 m257.5 ft
5.0 s49.1109.8122.6 m402.2 ft
10.0 s98.1219.5490.5 m1609 ft

Impact Velocity from Known Height — Reference Table

One of the most commonly needed calculations is: given a height, what is the impact velocity? Use v = √(2 × g × h). This formula is derived from energy conservation — gravitational potential energy (mgh) converts entirely to kinetic energy (½mv²) at impact.

Fall Height Impact Velocity (m/s) Impact Velocity (km/h) Impact Velocity (mph) Fall Time (seconds)
1 m (3.3 ft)4.415.89.90.45 s
3 m (10 ft)7.727.717.20.78 s
10 m (33 ft)14.050.431.31.43 s
30 m (98 ft)24.287.254.22.47 s
50 m (164 ft)31.3112.770.03.19 s
100 m (328 ft)44.3159.499.04.52 s
300 m (984 ft)76.7276.2171.67.82 s
1000 m (1 km)140.1504.4313.414.28 s
⚠️ Safety Context: Falling from 3 meters (10 ft) produces an impact velocity of 7.7 m/s (17.2 mph) — equivalent to being hit by a car at low speed. From 10 meters (a 3-story building), impact velocity is 14 m/s (31 mph). This is why fall protection equipment and safety harnesses are mandatory on construction sites at heights above 1.8 meters (6 feet) per OSHA 1926.502.

Air Resistance and Terminal Velocity — Real-World Free Fall

Pure free fall (no air resistance) only occurs in a vacuum. In the real world, every falling object experiences aerodynamic drag from the air it moves through. Air resistance changes the motion significantly for objects that fall long distances or have high surface area relative to their mass.

The Drag Force Equation

The aerodynamic drag force on a falling object is calculated by the standard Newtonian drag formula. This force acts upward, opposing the downward motion of the falling object.

Aerodynamic Drag Force
Fₑ = ½ × Cₑ × ρ × A × v²

Cₑ = drag coefficient (shape-dependent)
ρ = air density = 1.225 kg/m³ (standard sea level)
A = cross-sectional area (m²)
v = current velocity (m/s)

Net force: Fₙₑ₉ = mg − Fₑ = mg − ½CₑρAv²
Acceleration: a = g − (CₑρAv²) ÷ (2m)

Terminal Velocity — When Acceleration Stops

Terminal velocity is reached when the drag force exactly equals the gravitational force (Fₑ = mg), making net force and acceleration zero. At terminal velocity, the object falls at constant speed. Setting Fₑ = mg in the drag equation and solving for velocity gives the terminal velocity formula.

Terminal Velocity Formula
v₉ = √( 2mg ÷ (Cₑ × ρ × A) )

Example: 75 kg human, belly-to-earth position
Cₑ = 1.0, A = 0.7 m², ρ = 1.225 kg/m³
v₉ = √(2 × 75 × 9.81 ÷ (1.0 × 1.225 × 0.7))
v₉ = √(1471.5 ÷ 0.8575) = √(1716) = 41.4 m/s (149 km/h, 93 mph)
Object Mass Drag Coeff. Cₑ Area (m²) Terminal Velocity
Human (belly-down)75 kg1.00.70~53 m/s (120 mph)
Human (head-down)75 kg0.70.18~90 m/s (200 mph)
Baseball0.145 kg0.470.0042~43 m/s (96 mph)
Golf ball0.046 kg0.470.0014~33 m/s (74 mph)
Raindrop (2mm)0.004 g0.473.1e-6~9 m/s (20 mph)
Skydiver (parachute)90 kg1.7550~5 m/s (11 mph)

Does Mass Affect How Fast Objects Fall?

In a perfect vacuum, all objects fall at exactly the same rate regardless of mass. This was proved by Galileo Galilei in the late 16th century and dramatically confirmed on the Moon during Apollo 15, when astronaut David Scott simultaneously dropped a hammer and a feather and both hit the surface at the same time in the airless lunar environment.

In air, mass does matter indirectly — not because gravity treats heavier objects differently, but because heavier objects have a higher terminal velocity. A heavier object has more gravitational force (mg) but typically similar drag force to a lighter object of the same shape and size. This means a heavier object accelerates for longer before drag catches up, reaching a higher terminal velocity. This is why a cannon ball falls faster than a feather through air, but both would fall at identical rates in a vacuum.

Free Fall on Other Planets

The free fall equations work identically on any planet or celestial body — you simply substitute the appropriate gravitational acceleration value for g. This is particularly relevant for space mission planning, rover landing calculations, and physics problems involving other worlds.

Planet/Body g (m/s²) vs. Earth Fall time from 100m Impact velocity from 100m
Sun (surface)274.027.9x0.85 s234 m/s
Earth9.8071.0x4.52 s44.3 m/s
Venus8.8700.90x4.74 s42.1 m/s
Mars3.7210.38x7.33 s27.3 m/s
Moon1.6200.17x11.11 s18.0 m/s
Pluto0.6200.06x17.95 s11.1 m/s

Real-World Applications of Free Fall Calculations

Construction and Fall Safety (OSHA)

Free fall calculations are directly used in workplace safety engineering. OSHA standard 1926.502 requires fall protection for workers at heights above 6 feet (1.83 m) in construction. Fall arrest systems must limit the maximum arresting force on the worker to 1,800 lbs (8 kN) and stop a fall within 3.5 feet (1.07 m) of deployment. These specifications require precise free fall distance and impact force calculations. An unprotected worker falling from 6 feet reaches an impact velocity of approximately 6 m/s (13.4 mph) — sufficient to cause serious injury.

Skydiving and BASE Jumping

Skydivers jump from altitudes of typically 4,000 m (13,000 ft). Without air resistance, reaching the ground from that height would take only 28.6 seconds at an impact velocity of 280 m/s (626 mph). In reality, air resistance limits terminal velocity to approximately 53 m/s (120 mph) belly-to-earth, and a parachute slows the final descent to about 5-8 m/s (11-18 mph) for a safe landing. The difference between vacuum free fall and real-world skydiving illustrates exactly what air resistance achieves.

Forensic Reconstruction and Physics Experiments

Free fall formulas are used in forensic investigations to determine the origin height of fallen objects, the timing of events, and impact forces. In classical physics education, free fall experiments with dropped objects and stopwatches are the standard method for measuring g and verifying Newton’s laws experimentally. The famous Galileo experiment of rolling balls down inclined planes was an indirect measurement of gravitational acceleration.

Astronomy and Orbital Mechanics

The Moon is technically in free fall around the Earth. It falls toward Earth due to gravity, but its tangential orbital velocity is high enough that the Earth’s surface curves away at the same rate it falls toward it — this is the definition of orbit. Satellites are in continuous free fall. The International Space Station orbits at approximately 400 km altitude, traveling at 7,660 m/s (27,576 km/h), in perpetual free fall that curves around the Earth rather than intersecting it.

Frequently Asked Questions
The three core free fall equations for an object dropped from rest are: Distance: d = ½gt²; Velocity from time: v = gt; Velocity from distance: v = √(2gd); Time from distance: t = √(2d/g). On Earth, g = 9.80665 m/s² (32.174 ft/s²). These equations assume no air resistance and constant gravitational acceleration.
Using t = √(2d/g): From 1 m — 0.45 seconds. From 5 m — 1.01 seconds. From 10 m — 1.43 seconds. From 50 m — 3.19 seconds. From 100 m — 4.52 seconds. From 1000 m (1 km) — 14.28 seconds. Notice that doubling the height does not double the fall time — it multiplies it by √2 (≈1.41).
Using v = g × t: After 1 s = 9.81 m/s (22 mph). After 2 s = 19.6 m/s (44 mph). After 3 s = 29.4 m/s (66 mph). After 5 s = 49.1 m/s (110 mph). After 10 s = 98.1 m/s (219 mph). In reality, air resistance caps the speed at terminal velocity — typically about 53 m/s (120 mph) for a human skydiver in belly-to-earth position, reached after about 12-14 seconds of fall.
Terminal velocity is the maximum constant speed reached when the drag force from air resistance equals the gravitational force. At that point, net force = 0 and acceleration stops. The formula is v₉ = √(2mg / (CₑρA)). For a human in belly-to-earth skydiving position, terminal velocity is approximately 53 m/s (120 mph). In a streamlined head-down position, it increases to about 90 m/s (200 mph). A feather reaches terminal velocity almost immediately; a cannon ball much later.
In a vacuum, no — all objects fall at exactly the same rate regardless of mass. This was proven by Galileo and confirmed on the Moon by Apollo 15 astronaut David Scott in 1971, who dropped a hammer and a feather simultaneously and they landed at the same time in the airless environment. In air, a heavier object of the same shape has a higher terminal velocity because the gravitational force is proportionally larger than the drag force, but in the early phase of the fall before terminal velocity is reached, both fall at nearly the same rate.
Use v = √(2 × g × h). Examples: Fall from 3 m (10 ft): v = √(2 × 9.81 × 3) = 7.67 m/s (17.2 mph). From 10 m: v = √(2 × 9.81 × 10) = 14.0 m/s (31.3 mph). From 100 m: v = √(2 × 9.81 × 100) = 44.3 m/s (99 mph). This formula derives from energy conservation: all gravitational potential energy (mgh) converts to kinetic energy (½mv²) at impact.
Using d = ½ × 9.81 × t²: In 1 second — 4.9 m (16.1 ft). In 2 seconds — 19.6 m (64.3 ft). In 3 seconds — 44.1 m (144.7 ft). In 5 seconds — 122.6 m (402 ft). In 10 seconds — 490.5 m (1609 ft). Distance increases with the square of time, so falling 4 times as far takes only twice as long.
The standard acceleration due to gravity on Earth’s surface is g = 9.80665 m/s² (exact, as defined by NIST). It is commonly rounded to 9.81 m/s² or 9.8 m/s² in calculations. In imperial units, g = 32.174 ft/s². This value varies slightly by latitude (0.5% stronger at poles) and altitude (decreases by about 0.3% per 1000 m elevation), but 9.81 m/s² is accurate for practical calculations anywhere near Earth’s surface.
Pure free fall is purely vertical motion under gravity with no horizontal component. Projectile motion combines free fall in the vertical direction with constant horizontal velocity. A ball dropped straight down is in pure free fall. A ball thrown horizontally is in projectile motion — it has the same vertical free fall as the dropped ball, plus a horizontal component. Both hit the ground at the same time when dropped from the same height because vertical motion is independent of horizontal motion (Galileo’s independence of motion principle).
Surface gravity varies by planet: Moon = 1.62 m/s² (16.5% of Earth), Mars = 3.72 m/s² (38%), Venus = 8.87 m/s² (90%), Jupiter = 24.79 m/s² (2.53x Earth), Saturn = 10.44 m/s² (1.06x). An object dropped from 10 meters on the Moon takes 3.51 seconds to land versus 1.43 seconds on Earth. Mars explorers experience significant effects — a 100 kg person weighing 980 N on Earth weighs only 372 N on Mars, allowing much larger jumps and different vehicle dynamics.
100 mph = 44.7 m/s. Using h = v² / (2g) = (44.7)² / (2 × 9.81) = 1998 / 19.62 = 101.9 meters (334 feet). The fall time to reach that velocity is t = v/g = 44.7 / 9.81 = 4.56 seconds. These calculations assume no air resistance. In reality, a human body would reach terminal velocity (~53 m/s, ~120 mph) after about 12-14 seconds and would not actually reach 100 mph from that height with air resistance present.
During free fall, the only force acting on you is gravity — there is no normal force (contact force from a surface) pushing back. Without that reaction force, you experience no sensation of weight. Astronauts on the International Space Station are in continuous free fall around the Earth — they orbit because their horizontal velocity is high enough that the Earth’s surface curves away as fast as they fall toward it. The “weightlessness” of space is not the absence of gravity but rather the absence of the surface pushing back against gravity.
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