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📐 Math Guide

The Complete Math Calculations Guide 2026

Every formula, worked example, and free calculator for percentages, fractions, algebra, geometry, trigonometry, volume, number conversions, and 600+ more math calculations — all in one place. From basic arithmetic to advanced calculus concepts, organized by topic so you find what you need instantly.

Verified: Common Core Mathematics Standards & NCTM Guidelines 2026
661 Free Calculators
14 Topic Clusters
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2026 Updated
Percentages Fractions Algebra 2D Geometry 3D Geometry & Volume Trigonometry Ratios & Proportions Number Systems Sequences & Series Vectors & Matrices Unit Conversions Averages & Statistics Exponents & Logs Coordinate Geometry

📋 Table of Contents

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Percentage Calculators

Calculate percentages, percent change, percent difference, increase, decrease, and ratio-to-percent conversions instantly.

Percentage Calculations — Every Formula You Need

The Core Percentage Formulas

Percentages express a value as a fraction of 100. Every percentage calculation traces back to one of four fundamental formulas. Knowing which one to apply is the key skill — the arithmetic itself is always simple.

Essential Percentage Formulas
Percentage of a number: Result = (P / 100) x Number What % is X of Y: P = (X / Y) x 100 Percent Change: ((New - Old) / |Old|) x 100 Percent Difference: (|A - B| / ((A + B) / 2)) x 100 Reverse % (find total): Total = Part / (P / 100)

Percent Change vs. Percent Difference

These two are commonly confused. Percent change compares a new value to an original value and has direction — it can be positive (increase) or negative (decrease). Percent difference compares two values without a defined reference point, using the average of both as the denominator. Use percent difference when neither value is the "original."

Percentage Increase and Decrease

A percentage increase multiplies the original by (1 + rate). A percentage decrease multiplies by (1 - rate). To reverse an increase — finding the original before a 20% markup — divide by 1.2, not subtract 20% from the result. Subtracting 20% from a marked-up price removes less than was added, because the percentage is now applied to a larger base.

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Common mistake: A 50% increase followed by a 50% decrease does NOT return to the original value. 100 → 150 → 75. The net result is a 25% decrease. This asymmetry matters in finance, pricing, and data analysis.
ScenarioFormulaExample
% of a number(P/100) x N15% of 80 = 12
X is what % of Y(X/Y) x 10012 is 15% of 80
% increase((New-Old)/Old) x 10080 to 92 = +15%
% decrease((Old-New)/Old) x 10080 to 68 = -15%
Find the originalNew / (1 + P/100)92 / 1.15 = 80
Basis point1 bps = 0.01%25 bps = 0.25%
Percentage Calculator Find any percentage — X% of Y, X is what % of Y, and find the whole from a part. Calculate now → Percentage Change Calculator Calculate the percentage increase or decrease between any two values with direction. Calculate now → Percentage Difference Calculator Find the percentage difference between two values using the midpoint method. Calculate now → Percentage Increase Calculator Calculate the result of increasing any number by a given percentage in one step. Calculate now → Percentage Decrease Calculator Find the result of decreasing any value by a percentage, with the reverse formula. Calculate now → Ratio to Percentage Calculator Convert any ratio (e.g. 3:4 or 3/4) to its equivalent percentage instantly. Calculate now →
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Fractions, Decimals & Conversions

Add, subtract, multiply, and divide fractions, simplify complex fractions, and convert between fractions, decimals, and percentages.

Fractions — Operations, Simplification & Conversions

The Four Fraction Operations

Fractions follow specific rules for each arithmetic operation. The most important rule: addition and subtraction require a common denominator; multiplication and division do not.

Fraction Arithmetic Rules
Add/Subtract: Find LCD, convert, then add/subtract numerators: a/b + c/d = (ad+bc)/bd Multiply: Numerator x Numerator / Denominator x Denominator: a/b x c/d = ac/bd Divide: Multiply by the reciprocal: a/b ÷ c/d = a/b x d/c = ad/bc Simplify: Divide both numerator and denominator by their GCD

Finding the LCD and GCD

The Least Common Denominator (LCD) is the smallest number both denominators divide into evenly. The Greatest Common Divisor (GCD) is the largest number that divides both numerator and denominator — used to simplify fractions to lowest terms. The Euclidean algorithm finds the GCD efficiently: repeatedly replace the larger number with the remainder of dividing the two, until the remainder is zero.

Mixed Numbers and Improper Fractions

A mixed number (2 3/4) converts to an improper fraction by multiplying the whole by the denominator and adding the numerator: 2 x 4 + 3 = 11, so 2 3/4 = 11/4. To reverse, divide: 11 ÷ 4 = 2 remainder 3 = 2 3/4.

Fraction-Decimal-Percent Conversion Chain

FromToMethodExample
FractionDecimalDivide numerator by denominator3/8 = 0.375
FractionPercent(Numerator / Denominator) x 1003/8 = 37.5%
DecimalFractionNumerator = decimal x 10^digits, simplify0.375 = 375/1000 = 3/8
DecimalPercentMultiply by 1000.375 = 37.5%
PercentDecimalDivide by 10037.5% = 0.375
PercentFractionP/100, then simplify37.5% = 375/1000 = 3/8
Percent to Decimal Calculator Convert percentages to decimal form instantly — essential for calculations. Calculate now → Subtracting Fractions Calculator Subtract fractions and mixed numbers with step-by-step LCD and simplification. Calculate now → Multiplying Fractions Calculator Multiply fractions and mixed numbers with automatic simplification. Calculate now → Dividing Fractions Calculator Divide fractions using the multiply-by-reciprocal method with full steps shown. Calculate now → Simplify Fractions Calculator Reduce any fraction to its simplest form by finding the GCD automatically. Calculate now → Equivalent Fractions Calculator Find equivalent fractions by scaling numerator and denominator proportionally. Calculate now →
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Algebra & Equations

Quadratic equations, polynomial operations, factoring, completing the square, FOIL method, and algebraic expressions.

Algebra — Equations, Polynomials & Factoring

The Quadratic Formula

The quadratic formula solves any equation in the form ax² + bx + c = 0. The key is the discriminant (b² - 4ac): it tells you how many real solutions exist before you do any other calculation.

Quadratic Formula
x = (-b +/- sqrt(b^2 - 4ac)) / 2a Discriminant: D = b^2 - 4ac D > 0: two distinct real solutions D = 0: one repeated solution (x = -b/2a) D < 0: no real solutions (complex roots only)

Completing the Square

Completing the square rewrites ax² + bx + c in vertex form a(x + h)² + k. This is the method behind the quadratic formula. Steps: move the constant to the right, add (b/2a)² to both sides, factor the perfect square trinomial on the left. The vertex of the parabola is (-h, k).

FOIL and Polynomial Multiplication

FOIL (First, Outer, Inner, Last) expands two binomials: (a + b)(c + d) = ac + ad + bc + bd. For trinomials and higher, distribute every term in the first polynomial across every term in the second. Collect like terms (same variable and exponent) last.

Key Algebraic Identities
Difference of squares: a^2 - b^2 = (a+b)(a-b) Perfect square: (a+b)^2 = a^2 + 2ab + b^2 Sum of cubes: a^3 + b^3 = (a+b)(a^2-ab+b^2) Difference of cubes: a^3 - b^3 = (a-b)(a^2+ab+b^2)

Absolute Value

|x| = x when x ≥ 0 and |x| = -x when x < 0. Absolute value equations |x| = a have two solutions: x = a and x = -a (when a > 0). Absolute value inequalities |x| < a yield -a < x < a; |x| > a yields x < -a OR x > a.

Quadratic Formula Calculator Solve any quadratic equation ax²+bx+c=0 with discriminant, roots, and vertex shown. Calculate now → Completing the Square Calculator Rewrite quadratics in vertex form by completing the square, step by step. Calculate now → FOIL Calculator Expand two binomials using the FOIL method with every step shown. Calculate now → Absolute Value Calculator Find the absolute value of any number, including negative numbers and expressions. Calculate now → Absolute Difference Calculator Calculate the absolute difference between two numbers — always a positive result. Calculate now → Factoring Trinomials Calculator Factor any trinomial ax²+bx+c into two binomial factors with full working. Calculate now →
Difference of Two Squares Factor a² - b² = (a+b)(a-b) and expand back, with examples. Calculate now → Adding & Subtracting Integers Add and subtract positive and negative integers with sign rules explained. Calculate now → PEMDAS Calculator Evaluate any expression following the correct order of operations (PEMDAS), step by step. Calculate now →
2D Geometry & Area Calculators

Area, perimeter, and properties of all 2D shapes — triangles, rectangles, circles, polygons, and special shapes.

2D Geometry — Area and Perimeter Formulas

Essential Area Formulas

Area Formulas — 2D Shapes
Rectangle: A = length x width Square: A = side^2 Triangle: A = (1/2) x base x height Circle: A = pi x r^2 Trapezoid: A = (1/2) x (a + b) x height (a, b = parallel sides) Parallelogram: A = base x height Rhombus: A = (d1 x d2) / 2 (d1, d2 = diagonals) Regular Polygon: A = (1/2) x perimeter x apothem Sector (circle): A = (theta/360) x pi x r^2 Ellipse: A = pi x a x b (a, b = semi-axes)

Triangle — Special Cases

For a triangle where all three sides are known but no height is given, use Heron's formula. Calculate the semi-perimeter s = (a + b + c) / 2, then Area = √(s(s-a)(s-b)(s-c)). The Pythagorean theorem applies only to right triangles: the square of the hypotenuse equals the sum of squares of both legs.

Circle Measurements

A circle is fully defined by one measurement. From radius r: diameter d = 2r, circumference C = 2πr, area A = πr². From circumference: r = C / (2π). From area: r = √(A/π). Sector area = (θ/360) x πr² where θ is the central angle in degrees. Arc length = (θ/360) x 2πr.

ShapeArea FormulaPerimeter Formula
Square (side s)4s
Rectangle (l x w)l x w2(l + w)
Triangle (b, h)(1/2) bha + b + c
Circle (r)πr²2πr
Parallelogrambh2(a + b)
Trapezoid (a,b,h)(1/2)(a+b)ha+b+c+d
Regular Hexagon (s)(3√3/2)s²6s
Regular Octagon (s)2(1+√2)s²8s
Perimeter of Rectangle Find rectangle perimeter, area, and diagonal from length and width. Calculate now → Arc Length Calculator Calculate arc length from radius and central angle in degrees or radians. Calculate now → Hexagon Calculator Find area, perimeter, diagonal, and apothem of a regular hexagon from side length. Calculate now → Area of Triangle Calculator Find triangle area from base-height, three sides (Heron's), SAS, or coordinates. Calculate now → Area of Trapezoid Calculator Calculate trapezoid area from parallel sides and height with instant results. Calculate now → Perimeter Calculator Multi-shape perimeter calculator for all common 2D shapes in one tool. Calculate now →
3D Geometry & Volume Calculators

Volume and surface area calculations for cubes, spheres, cylinders, cones, prisms, and pyramids.

3D Geometry — Volume & Surface Area Formulas

Volume Formulas — 3D Shapes
Cube: V = s^3 Rectangular box: V = l x w x h Cylinder: V = pi x r^2 x h Sphere: V = (4/3) x pi x r^3 Cone: V = (1/3) x pi x r^2 x h Triangular prism: V = (1/2) x b x h x l (b, h = triangle base/height, l = length) Pyramid (rect. base):V = (1/3) x l x w x h Hemisphere: V = (2/3) x pi x r^3

Surface Area vs. Volume

Surface area is the total 2D area covering the outside of a 3D shape — it determines how much material you need to wrap or coat the shape. Volume is the 3D space inside. Both are important: surface area for painting, wrapping, and heat transfer problems; volume for filling, shipping, and buoyancy problems.

ShapeVolumeSurface Area
Cube (s)6s²
Box (l,w,h)lwh2(lw+lh+wh)
Sphere (r)(4/3)πr³4πr²
Cylinder (r,h)πr²h2πr(r+h)
Cone (r,h)(1/3)πr²hπr(r+l) where l=slant
Triangular prism(1/2)bhlbh + l(a+b+c)
Volume of Cube Calculator Find cube volume, surface area, and diagonal from side length instantly. Calculate now → Volume of Box Calculator Calculate rectangular box (cuboid) volume and surface area from length, width, height. Calculate now → Volume of Sphere Calculator Find sphere volume and surface area from radius or diameter in any unit. Calculate now → Volume of Cylinder Calculator Calculate cylinder volume, surface area, and lateral area from radius and height. Calculate now → Volume of Cone Calculator Find cone volume, surface area, and slant height from radius and height. Calculate now → Volume of Triangular Prism Calculate triangular prism volume and surface area from triangle base, height, and length. Calculate now →
Trigonometry Calculators

Sine, cosine, tangent, inverse trig functions, law of sines, law of cosines, half-angle, double-angle, and triangle solvers.

Trigonometry — Functions, Identities & Triangle Solving

SOHCAHTOA — The Core Ratios

Trig Ratios (Right Triangles)
sin(A) = Opposite / Hypotenuse cos(A) = Adjacent / Hypotenuse tan(A) = Opposite / Adjacent (= sin/cos) csc(A) = 1/sin(A) | sec(A) = 1/cos(A) | cot(A) = 1/tan(A)

Law of Sines and Law of Cosines

For non-right triangles, use the Law of Sines when you know two angles and one side (AAS/ASA), or two sides and a non-included angle (SSA). Use the Law of Cosines when you know three sides (SSS) or two sides and the included angle (SAS).

Law of Sines & Law of Cosines
Law of Sines: a/sin(A) = b/sin(B) = c/sin(C) Law of Cosines: c^2 = a^2 + b^2 - 2ab*cos(C) Also: cos(C) = (a^2 + b^2 - c^2) / (2ab)

Half-Angle and Double-Angle Identities

These identities derive exact trig values for angles that are multiples or fractions of known angles, without a calculator.

Key Trig Identities
Double angle: sin(2A) = 2sin(A)cos(A) Double angle: cos(2A) = cos^2(A) - sin^2(A) = 1 - 2sin^2(A) Half angle: sin(A/2) = +/- sqrt((1-cos(A))/2) Half angle: cos(A/2) = +/- sqrt((1+cos(A))/2) Pythagorean: sin^2(A) + cos^2(A) = 1
Inverse Tangent Calculator (arctan) Find the angle from a known tangent ratio — tan¹(x) with quadrant awareness. Calculate now → Double Angle Calculator Apply double-angle identities to expand sin(2A), cos(2A), and tan(2A) exactly. Calculate now → SOHCAHTOA Calculator Solve right triangle sides and angles using SOHCAHTOA — find any missing element. Calculate now → Unit Circle Calculator Find exact sin, cos, tan values on the unit circle for all standard angles. Calculate now → Coterminal Angle Calculator Find positive and negative coterminal angles for any given angle in degrees or radians. Calculate now → Reference Angle Calculator Find the reference angle for any angle in any quadrant — essential for trig calculations. Calculate now →
Ratios & Proportions

Simplify ratios, solve proportions, convert between ratios, fractions and percentages, find unit rates, and apply the golden ratio.

Ratios, Rates & Proportional Reasoning

Ratios and Their Forms

A ratio compares two or more quantities. It can be expressed as 3:4, as the fraction 3/4, or in words as "3 to 4." Ratios are simplified by dividing all parts by their GCD. Equivalent ratios scale up or down by the same factor.

Proportion and Cross Multiplication
If a/b = c/d, then a x d = b x c (cross multiplication) To find x: a/b = x/d => x = (a x d) / b Unit rate: Rate per single unit = total quantity / number of units Golden ratio: phi = (1 + sqrt(5)) / 2 = 1.61803398...

Scale Factor and Similar Figures

When two figures are similar, all corresponding sides are in the same ratio (the scale factor). Areas scale by the square of the scale factor; volumes scale by the cube. If scale factor = k, then area ratio = k² and volume ratio = k³.

Decimal to Ratio Calculator Convert any decimal to a simplified ratio (a:b) form in one step. Calculate now → Ratio to Percentage Calculator Convert ratios to percentages and percentages back to ratios instantly. Calculate now → Golden Ratio Calculator Calculate the golden ratio split of any length, or find dimensions using phi = 1.618. Calculate now → Unit Rate Calculator Find the unit rate (price per item, miles per hour, etc.) from any two quantities. Calculate now → Proportion Calculator Solve proportions a/b = c/d for any unknown using cross multiplication. Calculate now → Ratio Simplifier Simplify any ratio a:b or a:b:c to lowest terms by finding the GCD of all parts. Calculate now →
Number Systems & Base Conversions

Convert between binary, decimal, octal, hexadecimal, and any base — plus scientific notation, standard form, and number representations.

Number Systems — Binary, Hex, Octal & Scientific Notation

The Four Main Number Systems

Computers work in binary (base 2). Humans work in decimal (base 10). Hex (base 16) and octal (base 8) are shorthand for binary — each hex digit represents exactly 4 binary bits; each octal digit represents exactly 3 bits. Converting between bases involves expressing the number as powers of the target base.

Base Conversion Methods
Decimal to Binary: Repeatedly divide by 2; remainders (LSB to MSB) form the binary number Binary to Decimal: Sum of each bit x 2^position (rightmost = position 0) Decimal to Hex: Repeatedly divide by 16; digits 10-15 = A-F Hex to Binary: Each hex digit = 4-bit group (e.g., F = 1111, A = 1010)

Scientific Notation

Scientific notation writes numbers as a × 10^n, where 1 ≤ |a| < 10. To convert: count how many places you move the decimal point. Moving left = positive exponent; moving right = negative. Example: 0.000456 = 4.56 × 10³. Adding/subtracting requires matching exponents first; multiplying/dividing handles the coefficients and adds/subtracts exponents.

DecimalBinaryOctalHex
0000
81000108
10101012A
15111117F
16100002010
25511111111377FF
Sequences, Series & Patterns

Arithmetic and geometric sequences, Fibonacci, factorials, prime numbers, GCD, LCM, and number patterns.

Sequences & Series — Formulas and Patterns

Arithmetic & Geometric Sequence Formulas
Arithmetic nth term: a_n = a_1 + (n-1)d (d = common difference) Arithmetic sum: S_n = n/2 x (a_1 + a_n) = n/2 x (2a_1 + (n-1)d) Geometric nth term: a_n = a_1 x r^(n-1) (r = common ratio) Geometric sum (r!=1): S_n = a_1 x (1 - r^n) / (1 - r) Fibonacci: F(n) = F(n-1) + F(n-2), starting F(1)=1, F(2)=1 Factorial: n! = n x (n-1) x ... x 2 x 1, 0! = 1

GCD and LCM

The Greatest Common Divisor (GCD, also GCF) is the largest number dividing two integers exactly. The Least Common Multiple (LCM) is the smallest number both integers divide into. They are related: GCD(a,b) x LCM(a,b) = a x b. The Euclidean algorithm finds GCD efficiently without factoring.

Prime Numbers and Factorization

A prime number has exactly two factors: 1 and itself. Every composite number has a unique prime factorization (Fundamental Theorem of Arithmetic). To check if n is prime, test divisibility by all primes up to √n. Prime factorization is the foundation for finding GCD and LCM of large numbers.

Fibonacci Calculator Find the nth Fibonacci number, generate any sequence length, and see the golden ratio connection. Calculate now → Factorial Calculator Calculate n! for any positive integer, including large factorials in scientific notation. Calculate now → Prime Number Calculator Check if any number is prime, find the next prime, and list primes in any range. Calculate now → GCD Calculator (Greatest Common Divisor) Find the GCD of two or more numbers using the Euclidean algorithm with steps. Calculate now → LCD Calculator (Least Common Denominator) Find the LCD for two or more fractions to enable addition and subtraction. Calculate now → Sequence Calculator Generate arithmetic and geometric sequences and find the sum of any number of terms. Calculate now →
Vectors & Matrices

Vector addition, dot product, cross product, magnitude, unit vectors, vector projections, and matrix operations.

Vectors & Matrices — Operations and Applications

Vector Operations
Magnitude: |v| = sqrt(vx^2 + vy^2 + vz^2) Unit vector: u = v / |v| Dot product: a · b = ax*bx + ay*by + az*bz = |a||b|cos(theta) Cross product: a x b = (ay*bz-az*by, az*bx-ax*bz, ax*by-ay*bx) Angle between: cos(theta) = (a · b) / (|a| x |b|) Projection of a onto b: proj = (a · b / |b|^2) x b

Dot Product vs. Cross Product

The dot product produces a scalar — use it to find the angle between two vectors or to check orthogonality (perpendicular vectors have a dot product of zero). The cross product produces a vector perpendicular to both inputs — use it for finding surface normals, torque, and areas of parallelograms. The cross product is only defined in 3D.

Dot Product Calculator Calculate the dot (scalar) product of two 2D or 3D vectors, plus the angle between them. Calculate now → Cross Product Calculator Find the cross product of two 3D vectors, with magnitude and perpendicular unit vector. Calculate now → Vector Magnitude Calculator Calculate the magnitude (length) of any 2D or 3D vector from its components. Calculate now → Unit Vector Calculator Normalize any vector to a unit vector (magnitude = 1) in 2D or 3D. Calculate now → Vector Addition Calculator Add two or more vectors component-by-component and find the resultant vector. Calculate now → Vector Projection Calculator Project one vector onto another and find both the scalar and vector projection. Calculate now →
Unit Conversion Calculators

Length, area, volume, weight, temperature, time, speed, and all common unit conversions between metric and imperial systems.

Unit Conversions — Metric, Imperial & Beyond

The Metric System (SI)

The metric system uses powers of 10. Every unit has a base (meter, gram, liter, second) with prefixes: kilo- (10³), hecto- (10²), deca- (10), deci- (10¹), centi- (10²), milli- (10³), micro- (10&sup6;), nano- (10&sup9;). Converting between metric units is always a matter of multiplying or dividing by a power of 10.

Most Used Conversion Factors
Length: 1 inch = 2.54 cm | 1 foot = 30.48 cm | 1 mile = 1.609 km Weight: 1 pound = 453.592 g | 1 kg = 2.20462 lbs | 1 oz = 28.35 g Temperature: F = C x 9/5 + 32 | C = (F - 32) x 5/9 | K = C + 273.15 Volume: 1 gallon = 3.78541 L | 1 cup = 240 mL | 1 fl oz = 29.57 mL Speed: 1 mph = 1.60934 km/h | 1 m/s = 3.6 km/h = 2.237 mph

Area and Volume Conversions

Area conversions square the linear conversion factor. If 1 foot = 30.48 cm, then 1 square foot = 30.48² = 929 cm². Volume conversions cube it: 1 cubic foot = 30.48³ = 28,317 cm³. This means converting acres to square feet or cubic meters to liters requires applying these squared or cubed factors.

Celsius to Fahrenheit Convert between Celsius, Fahrenheit, and Kelvin with the exact formula and worked example. Calculate now → kg to lbs Converter Convert kilograms to pounds and pounds to kilograms instantly. Calculate now → Meters to Feet Converter Convert meters to feet and feet to meters — essential metric-imperial length conversion. Calculate now → Kilometers to Miles Convert between kilometers and miles for distance calculations and speed conversions. Calculate now → mL to oz Converter Convert milliliters to fluid ounces and back — for cooking, medicine, and science. Calculate now → Square Feet Converter Convert square feet to square meters, square yards, acres, and other area units. Calculate now →
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Averages & Descriptive Statistics

Mean, median, mode, weighted average, geometric mean, harmonic mean, and measures of central tendency.

Averages & Measures of Central Tendency

Averages — All Types
Arithmetic mean: (x1 + x2 + ... + xn) / n Weighted mean: (w1*x1 + w2*x2 + ... + wn*xn) / (w1+w2+...+wn) Geometric mean: (x1 x x2 x ... x xn)^(1/n) = n-th root of the product Harmonic mean: n / (1/x1 + 1/x2 + ... + 1/xn) Median: Middle value when sorted (average two middle if even n) Mode: Most frequently occurring value(s)

When to Use Each Average

Use the arithmetic mean for symmetric data without extreme outliers — scores, temperatures. Use the median for skewed data or when outliers distort the mean — household income, house prices. Use the mode for categorical data — most popular product. Use the geometric mean for rates of change, growth rates, and ratios. Use the harmonic mean for rates where the denominator represents time or distance — average speed over a fixed distance.

Average TypeFormulaBest For
Arithmetic MeanΣx / nSymmetric distributions, exam scores
Weighted MeanΣ(wx) / ΣwGPA, investment returns
Geometric Meann-th root of productGrowth rates, ratios, investments
Harmonic Meann / Σ(1/x)Speed, rates with fixed denominator
MedianMiddle valueSkewed data, income, prices
ModeMost frequentCategorical data, voting
Mean Calculator Calculate the arithmetic mean (average) of any set of numbers with sum and count shown. Calculate now → Weighted Mean Calculator Find the weighted average when each value has a different importance (weight). Calculate now → Median Calculator Find the median of any dataset — sorts values and identifies the middle point. Calculate now → Mode Calculator Find the mode(s) in any dataset, including bimodal and multimodal distributions. Calculate now → Sum Calculator Add any list of numbers and calculate their sum, count, mean, and running totals. Calculate now → Average Rate of Change Calculate the average rate of change of a function between two points (slope of secant). Calculate now →
Exponents, Roots & Logarithms

Square roots, cube roots, nth roots, exponent rules, logarithms, natural log, exponential growth and decay.

Exponents, Roots & Logarithms — Rules and Formulas

Exponent and Logarithm Rules
Product rule: a^m x a^n = a^(m+n) Quotient rule: a^m / a^n = a^(m-n) Power rule: (a^m)^n = a^(mn) Negative exponent: a^(-n) = 1/a^n Zero exponent: a^0 = 1 (for a != 0) Log definition: log_b(x) = y means b^y = x Change of base: log_b(x) = log(x) / log(b) = ln(x) / ln(b) Log rules: log(xy) = log(x)+log(y) | log(x/y) = log(x)-log(y) Power log rule: log(x^n) = n*log(x)

Exponential Growth and Decay

Exponential growth: A = A&sub0; × e^(rt) where r > 0. Exponential decay: A = A&sub0; × e^(-rt) where r > 0. Doubling time = ln(2)/r. Half-life = ln(2)/r. Both growth and decay are characterized by the same formula structure — the sign of r determines the direction.

Logarithm Equation Calculator Solve logarithm equations and convert between log forms — log, ln, and any base. Calculate now → Square Calculator (x²) Calculate the square of any number, including decimals and large integers. Calculate now → Square Root Calculator Find the square root of any positive number, including non-perfect squares to many decimals. Calculate now → Cube Root Calculator Find the cube root (third root) of any real number, including negative numbers. Calculate now → Antilog Calculator Calculate the antilogarithm (inverse log) for any base — find x when log_b(x) = y. Calculate now → Exponential Decay Calculator Model exponential decay — radioactive half-life, population decline, and depreciation. Calculate now →
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Coordinate Geometry & Lines

Distance, midpoint, slope, line equations, endpoint, and coordinate geometry calculations.

Coordinate Geometry — Distance, Slope & Line Equations

Coordinate Geometry Formulas
Distance formula: d = sqrt((x2-x1)^2 + (y2-y1)^2) Midpoint formula: M = ((x1+x2)/2, (y1+y2)/2) Slope: m = (y2-y1) / (x2-x1) Slope-intercept form: y = mx + b Point-slope form: y - y1 = m(x - x1) Standard form: Ax + By = C Endpoint (given mid): x2 = 2*Mx - x1, y2 = 2*My - y1 Parallel lines: Same slope (m1 = m2) Perpendicular lines: Slopes multiply to -1 (m1 x m2 = -1)

Slope Interpretation

Slope is rise over run — the change in y per unit change in x. A slope of 2 means the line rises 2 units for every 1 unit moved right. Positive slope rises left to right; negative falls; zero is horizontal; undefined (infinite) is vertical. The y-intercept is where the line crosses the y-axis (set x = 0). The x-intercept is where it crosses the x-axis (set y = 0).

Midpoint Calculator Find the exact midpoint between two coordinate points in 2D or 3D space. Calculate now → Endpoint Calculator Find a missing endpoint given one endpoint and the midpoint of a line segment. Calculate now → Slope-Intercept Form Calculator Find slope-intercept form y=mx+b from two points, slope+point, or standard form. Calculate now → Point-Slope Form Calculator Write the equation of a line in point-slope form from a point and slope or two points. Calculate now → Rise Over Run Calculator Calculate slope (rise/run) from coordinates, with angle conversion in degrees. Calculate now → Distance Between Two Points Find the exact distance between any two points using the distance formula. Calculate now →

📚 Sources & Methodology

All formulas and reference data in this guide are drawn from established mathematics standards and authoritative references:

❓ Frequently Asked Questions

The order of operations is PEMDAS: Parentheses first, then Exponents, then Multiplication and Division left to right, then Addition and Subtraction left to right. Always evaluate expressions inside the innermost parentheses first, working outward. Without this standard order, the same expression could produce different answers — PEMDAS ensures everyone gets the same result.
Multiply the number by the percentage divided by 100. Formula: Result = (P / 100) x Number. For 30% of 250: (30/100) x 250 = 75. To find what percentage X is of Y: (X/Y) x 100. For percentage change: ((New - Old) / Old) x 100. A positive result is an increase; negative is a decrease.
In any right triangle, a² + b² = c², where c is the hypotenuse (longest side, opposite the right angle). To find the hypotenuse: c = √(a² + b²). To find a leg: a = √(c² - b²). The theorem only applies to right triangles. For other triangles, use the Law of Cosines: c² = a² + b² - 2ab cos(C).
Fractions must have the same denominator to add or subtract. Find the Least Common Denominator (LCD), convert each fraction, then add or subtract the numerators while keeping the denominator the same. Example: 1/3 + 1/4. LCD = 12. Convert: 4/12 + 3/12 = 7/12. Always simplify the result by dividing numerator and denominator by their GCD.
Area = π x r² where r is the radius and π ≈ 3.14159. Circumference = 2πr. If you know the diameter, r = d/2. Example: circle with radius 5 has area = π x 25 ≈ 78.54 square units. For a sector (pie slice), multiply by the fraction of the full circle: Sector area = (θ/360) x πr² where θ is the central angle in degrees.
Use the quadratic formula: x = (-b ± √(b² - 4ac)) / 2a for any equation ax² + bx + c = 0. Calculate the discriminant D = b² - 4ac first. If D > 0, two real solutions. If D = 0, one repeated solution x = -b/(2a). If D < 0, no real solutions. Alternatively, try factoring if the discriminant is a perfect square.
In a right triangle: Sine = Opposite/Hypotenuse, Cosine = Adjacent/Hypotenuse, Tangent = Opposite/Adjacent. Remember as SOHCAHTOA. The reciprocal functions are Cosecant = 1/sin, Secant = 1/cos, Cotangent = 1/tan. Key identity: sin²(A) + cos²(A) = 1. For non-right triangles, use the Law of Sines or Law of Cosines.
Cube: side³. Rectangular box: l x w x h. Cylinder: πr²h. Sphere: (4/3)πr³. Cone: (1/3)πr²h. Triangular prism: (1/2) x base x height x length. All volumes are in cubic units. Note that a cone's volume is exactly one-third of a cylinder with the same radius and height — a useful relationship for quick mental math.
Mean is the arithmetic average (sum divided by count). Median is the middle value when data is sorted (or the average of the two middle values for even-count datasets). Mode is the most frequently occurring value. For symmetric data, all three are similar. For skewed data (like income), the median is more representative than the mean because extreme values (billionaires) pull the mean upward.
Fraction to decimal: divide numerator by denominator (3/4 = 0.75). Decimal to percentage: multiply by 100 (0.75 = 75%). Fraction to percentage: divide numerator by denominator then multiply by 100 (3/4 = 75%). Percentage to decimal: divide by 100 (75% = 0.75). Percentage to fraction: write as P/100 then simplify (75/100 = 3/4).
Slope m = (y2 - y1) / (x2 - x1) between any two points (x1, y1) and (x2, y2). This is rise over run. Positive slope: line goes up left to right. Negative slope: goes down. Zero slope: horizontal line. Undefined slope: vertical line. Parallel lines have equal slopes. Perpendicular lines have slopes that multiply to -1 (negative reciprocals).
Perimeter is the total distance around the outside. Rectangle: 2(l+w). Square: 4s. Triangle: a+b+c (add all sides). Circle (circumference): 2πr. Regular polygon: n x side length. Parallelogram: 2(a+b). For any irregular shape, measure and add every side. Note: the circumference of a circle is its "perimeter," and the formula uses pi because the ratio of circumference to diameter is always π.

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